![]() ![]() Firaxis were at the top of their game here, and paved the way for every other title I’ve mentioned and many more besides. Which is not to say there’s anything wrong with XCOM 2. ![]() Each one adds something of its own – even the recent XCOM: Chimera Squad brought a handful of new ideas to the table – to the point that going back to the XCOM 2 Collection now feels a little odd. From Mutant Year Zero and Mario + Rabbids Kingdom Battle to Phantom Doctrine and Gears Tactics, there’s now a huge variety of titles within the genre to choose from. Firaxis did the same with XCOM 2, but since then, the genre has blossomed into a mushroom cloud of ideas, innovation and homage. Enemy Unknown felt fresh and almost niche, while its follow up, Enemy Within, showed the rest of the world how to do an expansion right. ![]() There was a time when XCOM was more or less the only franchise doing small-scale, turn-based tactical action. ![]()
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